Multiversus Frame Data Jun 2026

, where the frame data was so tight that once the first hit landed, the rest were destiny.

: The "cooldown" phase where your character is vulnerable. Mastering this is key to avoiding "whiff" punishes. A Community-Driven History Multiversus Frame Data

Learn the beat, or learn to lose.

Every move in MultiVersus is divided into three distinct timing windows: , where the frame data was so tight

: Sequences where the frame advantage of one move is high enough that the opponent is still in "hitstun" when the next move arrives, making it impossible to escape. Conclusion MultiVersus A Community-Driven History Learn the beat, or learn

The "wind-up" before the hit happens. If your startup is too slow, your opponent can "stuff" your move with a faster one [5]. Active Frames:

Which character do you think has the most "broken" frame data right now? Let us know in the comments! frame-by-frame breakdown for a particular character like Batman or Shaggy?