, where the frame data was so tight that once the first hit landed, the rest were destiny.
: The "cooldown" phase where your character is vulnerable. Mastering this is key to avoiding "whiff" punishes. A Community-Driven History Multiversus Frame Data
Learn the beat, or learn to lose.
Every move in MultiVersus is divided into three distinct timing windows: , where the frame data was so tight
: Sequences where the frame advantage of one move is high enough that the opponent is still in "hitstun" when the next move arrives, making it impossible to escape. Conclusion MultiVersus A Community-Driven History Learn the beat, or learn
The "wind-up" before the hit happens. If your startup is too slow, your opponent can "stuff" your move with a faster one [5]. Active Frames:
Which character do you think has the most "broken" frame data right now? Let us know in the comments! frame-by-frame breakdown for a particular character like Batman or Shaggy?