Better than a spreadsheet. Could still lack tutorials for adjacency logic unique to each RPG.
Use Graph-Based Adjacency . Instead of placing Room A next to Room B based on wall length, the optimizer should calculate "Emotional Delta." If Room A is a high-tension combat zone, the optimized next room should either be a "Safety Valve" (low tension, high lore) or a "Crescendo" (boss arena), depending on the desired pacing curve. 2. The Tripartite Optimization Model rpg room optimizer better
Even with the best RPG room optimizer, players have phones. You cannot win a cold war against social media notifications. Better than a spreadsheet