Multiplayer synchronization has been a historical pain point for the title. Version v186a implements a "client-side prediction" overhaul for player movement. This reduces the perception of "rubber-banding" when the host is experiencing high latency. However, entity positions remain server-authoritative to prevent cheating.
Thank you for sticking with us through the bugs, the rage quits, and the corrupted saves. v186a is for the masochists. We love you. Now go die. ghosts n demons v186a upd
The underworld just got a little bit crueler (and a little more stable). Multiplayer synchronization has been a historical pain point
That’s Ghosts ‘n Demons .
We spoke with renowned paranormal investigator, Dr. Emily Welles, who shared her thoughts on the recent developments: the rage quits