In the realm of computer graphics, there is a sacred text that has quietly influenced everything from blockbuster visual effects to the random generation of landscapes in your favorite video game. That text is "Procedural Elements for Computer Graphics" by David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley.
The book is structured around the stages of the 3D graphics pipeline: procedural elements for computer graphics pdf free top