Do branch these beats based on player choice — instead, vary the dialogue flavor or small optional scenes .

| Type | Description | Example Game | |------|-------------|---------------| | | Takes the entire game; requires patience and specific choices | Dragon Age: Inquisition (Cullen/Solas) | | Tragic Romance | Ends in death, separation, or sacrifice (often fixed) | Final Fantasy X , The Last of Us (Left Behind) | | Enemies to Lovers | Starts hostile, requires specific dialogue to flip | Baldur's Gate 3 (Shadowheart/Astarion) | | Friends to Lovers | Low-drama, high-trust; often the "wholesome" path | Stardew Valley (Penny/Sebastian) | | Poly/Open | You can romance multiple without jealousy (rare) | Baldur's Gate 3 (certain combos), Hades (non-monogamous) |