Moving Ecm Zankuro Review

— IT Services

Zankuro begins his massive overhead swing. Before the blade connects (or whiffs), you input the forward dash. Because the heavy slash has a long "start-up" and "active" frame window, the dash buffer eats the recovery. Holding 4 (back) stops the dash immediately, leaving Zankuro standing 1/3 of the screen closer to the opponent. moving ecm zankuro

In practice, moving ECM deletes space. Against a projectile (say, Mina’s arrow or Rimururu’s ice), Zankuro previously had to guess: block, jump, or stand still and counter if close enough. With moving ECM, he approaches through the counter . He walks forward inside the frame of the enemy’s aggression, absorbing their offense not as a shield, but as a locomotive. — IT Services Zankuro begins his massive overhead swing