Company Of Heroes 2 Population Cap Mod -
They held long enough. The German squad that expected a ghost town met a defiant, living village. They were mired by an enemy who knew every crooked wall and narrow lane. Reports reached the distant command: casualties in a sector designated ‘non-combatant’. The ledger hiccupped and then rebalanced numbers elsewhere. The cap, it turned out, was not just a counting system; it was a policy that expected compliance, and Krasny Bor had refused.
At high population (e.g., 250+), the AI may "break," stop maneuvering units correctly, or simply spam armor without strategy. Pathfinding Issues: company of heroes 2 population cap mod
Orlov understood, in a way only a commander can, that wars are not won by algorithms. They are won by stubborn infinities—by the unwillingness of one small group to let the ledger decide their fate. The Population Cap remained a shadow on the map, visited again and again by new restrictions and new calculations. Each time it came to a place that refused to disappear, it found resistance. They held long enough

