Hdrpmicro New
Standard shadow maps have resolution limits (typically 4k-8k textures). At microscopic zoom, shadow map texels become visible blocks (aliasing).
Previous versions recalculated lighting for every pixel every frame. HDRPMicro New now caches lighting results across 3-5 frames where little changes. For static environments, this yields a with no visible quality loss. hdrpmicro new
Have you tested the new package yet? Leave a comment below with your benchmark results. Standard shadow maps have resolution limits (typically 4k-8k