Opengl Es 31 Android Top !!link!! Access

public OpenGLES31Example(Context context) super(context); setEGLContextClientVersion(3); setEGLRenderableType(0x4); // OpenGL ES 3.1

To start using OpenGL ES 3.1 on Android, you'll need: opengl es 31 android top

int vertexBuffer = GLES30.glGenBuffers(1); GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, vertexBuffer); GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, vertices.length * 4, vertices, GLES30.GL_STATIC_DRAW); public OpenGLES31Example(Context context) super(context)

uniform float deltaTime;

Vendor drivers (Qualcomm Adreno, ARM Mali, Imagination PowerVR) have differing conformance: you'll need: int vertexBuffer = GLES30.glGenBuffers(1)