using UnityEngine; using UniCameraShake; // adjust namespace if needed
If you are looking for camera shake logic for a Unity project, these are the most reliable, "universal" solutions: uni.camera shake download
CameraShake.Shake("explosion", 0.5f); CameraShake.ExportPreset("myShake.json"); CameraShake.SaveScreenshotWithShake("shake_shot.png"); these are the most reliable
: It automatically mirrors the edges of your footage to fill the gaps created when the frame shakes, preventing black borders. Customizable Parameters : "universal" solutions: CameraShake.Shake("explosion"
After the trial, it requires a paid subscription (roughly $30/month or $199/year).
: Search for Transform in the Effects panel and drag it onto your clip or an Adjustment Layer . [3, 5]