Hello Neighbor Mod Kit Stuck At 45 Jun 2026
When the Hello Neighbor Mod Kit (built on Unreal Engine 4) appears stuck at 45% during loading, it is usually not a crash but a heavy background process. Primary Cause: Shader Compilation The 45% mark is the specific point where the engine begins compiling shaders . This is a critical process that translates graphics code for your specific hardware. Waiting is Required : Depending on your hardware (CPU and RAM), this can take anywhere from 5 minutes to several hours . First Launch/Updates : This happens most frequently during the first launch after installation or after a major engine update. Resource Usage : Your CPU usage may spike to 100% while this happens as "Shader Compile Workers" run in the background. Recommended Fixes & Solutions If you have waited more than an hour without progress, try the following steps: Monitor Task Manager : Press Ctrl + Shift + Esc to open the Task Manager. Look for processes named ShaderCompileWorker.exe . If these are active and using CPU power, the Mod Kit is still working and you should let it continue. Verify Hardware Specs : Systems without a dedicated GPU or with less than 8GB of RAM may struggle to complete this process at all. Check Your Firewall : Sometimes firewalls block the engine's initialization processes. Try temporarily turning off your firewall or adding the Mod Kit as an exception. Disable XGE (Advanced) : If you have "Incredibuild" or "XGE" installed, it can sometimes stall the process. You can manually disable it by editing ConsoleVariables.ini in your Unreal Engine config folder and setting r.XGEShaderCompile = 0 . Delete Save Files : If the kit has worked before but is now stuck, navigate to your Mod Kit directory ( Hello Neighbor/Saved/SaveGames ) and delete existing save files that might be corrupted or causing loading issues. Install Latest Unreal Engine : Ensure you have the latest version of the Unreal Engine installed via the Epic Games Launcher, as some users reported this resolved stuck installs. How long has the loading screen been at 45% on your current attempt? How to fix Unreal Engine 4.18.1 stuck at Initializing 45%
The most frequent cause is shader compilation . When you launch the Mod Kit for the first time or after an update, the engine must compile thousands of shaders to render graphics correctly. The "Stuck" Illusion : The progress bar often stops at 45% because that is the point where the engine initializes the renderer and begins heavy shader work. Verification : Open your Task Manager ( ). If you see multiple processes named "ShaderCompileWorker," the engine is not frozen; it is working in the background. Solution : Simply wait. Depending on your CPU speed, this can take anywhere from 10 minutes to several hours . 2. Disable XGE Shader Compilation If waiting doesn't work or takes an unreasonable amount of time, you may need to disable the XGE (Incredibuild) shader compilation, which can sometimes stall the process if not configured correctly. Navigate to : C:\Program Files\Epic Games\UE_4.XX\Engine\Config\ConsoleVariables.ini (Note: The version folder may vary). Edit : Find the line ; r.XGEShaderCompile = 0 . Action : Remove the semicolon ( ; ) so it reads r.XGEShaderCompile = 0 and save the file. Restart : Relaunch the Mod Kit. 3. Check System Requirements and Firewall If the Mod Kit never progresses beyond 45% even after hours of waiting, check your hardware and security settings: GPU Requirements : Computers without a dedicated GPU often fail to load the editor entirely. Firewall/Antivirus : Security software may block the editor from creating temporary files. Try temporarily disabling your firewall or adding an exception for the Epic Games Launcher and the Mod Kit. Clear Save Data : Occasionally, corrupted playtest data can cause hangs. Navigate to the Mod Kit folder, then to HelloNeighbor > Saved > SaveGames and delete the files inside. For a visual explanation of why Unreal Engine projects often stall during the loading process: 03:42 Unreal Engine 100% CPU use, STUCK at 39, 45, 75, 95% FIX Luciano Jacomeli YouTube• Jan 29, 2022 Are you seeing any specific error messages or crash reports when the loading screen closes? [Solved] Unreal Editor loading stuck at 45% - C++
The Hello Neighbor Mod Kit getting stuck at 45% is a common occurrence and is almost always caused by Unreal Engine compiling shaders for the first time . This percentage is the standard point where the engine begins loading and recompiling assets, which can be an extremely resource-intensive process depending on your hardware. Recommended Solutions Wait Patiently : This is the most effective "fix." Depending on your CPU speed, the initial loading can take anywhere from 10 minutes to several hours . If you check your Task Manager ( Ctrl + Alt + Delete ), you should see several "ShaderCompileWorker" processes active, indicating the engine is still working. Check System Hardware : The Mod Kit requires a significant amount of processing power and disk space. Users with slower CPUs or less than 300–500 GB of free space may experience significantly longer load times. If you lack a dedicated GPU, the editor may never successfully launch. Manage Firewall and Internet : In some cases, the engine may hang while checking for updates or permissions. Try disabling your firewall temporarily or disconnecting from the internet before launching the Mod Kit to see if it bypasses the hang. Modify Configuration Files : For advanced users, you can try disabling XGE shader compilation, which sometimes causes delays. Navigate to: C:\Program Files\Epic Games\UE_X.XX\Engine\Config\ConsoleVariables.ini . Find and uncomment the line ; r.XGEShaderCompile = 0 (remove the semicolon so it reads r.XGEShaderCompile = 0 ). Clear Shader Cache : If the loading remains stuck for more than a day, your cache may be corrupted. Navigate to your local AppData folder ( %LOCALAPPDATA%\UnrealEngine\Common\DerivedDataCache ) and delete the contents to force a fresh recompilation. For a visual guide on resolving startup issues or correctly installing mods once you get past the loading screen: How to Fix Hello Neighbor on PC | Complete Guide Mack basics 2 YouTube• Oct 12, 2025 Are you seeing any specific error messages or crash reports when the loading fails, or is it just staying on the 45% screen? [Solved] Unreal Editor loading stuck at 45% - C++
Here’s an informative post regarding the issue of the Hello Neighbor Mod Kit getting stuck at 45% loading. hello neighbor mod kit stuck at 45
Title: Troubleshooting Guide: Hello Neighbor Mod Kit Stuck at 45% Loading Body: If you’re a modder or map creator for Hello Neighbor , you’ve likely encountered the frustrating issue where the Mod Kit gets stuck at exactly 45% during loading. This is a known pain point in the community, but fortunately, it’s often fixable. Below is a breakdown of why this happens and the most effective solutions. Why 45%? The 45% loading mark typically corresponds to the Mod Kit verifying and importing assets (textures, models, audio, and scripts) into the project. When it stalls here, it usually means the kit has encountered something it can’t process—corrupted data, a missing dependency, or an asset that violates the kit’s strict formatting rules. Common Causes & Fixes 1. Corrupted Mod Kit Installation
Symptoms: The kit worked before but now sticks at 45% every time. Fix: Reinstall the Mod Kit.
Uninstall it from the Epic Games Launcher (or wherever you installed it). Delete any leftover folders (e.g., Documents/HelloNeighborModKit or Epic Games/HelloNeighborModKit ). Re-download and install fresh. When the Hello Neighbor Mod Kit (built on
2. Problematic Custom Assets in Your Project
Symptoms: The issue started right after you imported a new 3D model, texture, or sound file. Fix: Remove the last imported asset(s). Navigate to your project’s Content folder and manually delete the most recently added files. Then reopen the project. If it loads, re-import the assets one by one to find the culprit.
3. Texture/Model Format Mismatch
Why: The Mod Kit is picky. It expects textures in TGA or PNG (power-of-two dimensions, e.g., 512x512, 1024x1024) and models in FBX (2018 or earlier). Fix: Convert any non-compliant assets. Avoid JPEGs, odd-sized textures, or FBX files saved from very new versions of Blender/Maya. Use an image editor to resize/resave textures correctly.
4. Missing Visual Studio Redistributables