Tuesday - Friday
9:30am to 6:00pm
Saturday
9:30am to 3:00pm
Sunday & Monday
CLOSED
After a defeat, the village enters a cooldown period to rebuild before you can attack it again .
: Delay your Ranged Units (Archers or Sulfur Carabineers) until the 2nd round. This saves their limited ammunition for when the wall is already breached.
| Village Level | Wall Level | Recommended Army (per attack) | |---------------|------------|-------------------------------| | 1-2 | 0-3 | 30 Hoplites + 20 Slingers | | 3-4 | 4-6 | 50 Swordsmen + 30 Archers + 5 Catapults | | 5-6 | 7-9 | 100 Musketeers + 40 Steam Giants + 10 Mortars | | 7-8 | 10-12 | 150 Mortars + 50 Gyrocopters + 15 Catapults + 100 Swordsmen (shields) |
After a defeat, the village enters a cooldown period to rebuild before you can attack it again .
: Delay your Ranged Units (Archers or Sulfur Carabineers) until the 2nd round. This saves their limited ammunition for when the wall is already breached. ikariam barbarian village attack guide full
| Village Level | Wall Level | Recommended Army (per attack) | |---------------|------------|-------------------------------| | 1-2 | 0-3 | 30 Hoplites + 20 Slingers | | 3-4 | 4-6 | 50 Swordsmen + 30 Archers + 5 Catapults | | 5-6 | 7-9 | 100 Musketeers + 40 Steam Giants + 10 Mortars | | 7-8 | 10-12 | 150 Mortars + 50 Gyrocopters + 15 Catapults + 100 Swordsmen (shields) | After a defeat, the village enters a cooldown