Opengl 20 !new!

. This allowed developers to write custom code (shaders) that ran directly on the GPU, providing unprecedented control over how pixels and vertices were processed.

OpenGL 2.0 + GLSL became the baseline for later (3.0, 3.1+). It killed fixed-function for good. Everything modern — from WebGL to Vulkan — owes its shader model to ideas that solidified in OpenGL 2.0. opengl 20