Reshade Rtgi 0361 _best_

: Even as a post-process effect, RTGI is demanding. Users often report a 15-25% drop in frame rates depending on the number of "rays" and "steps" configured. Configuration

However, there is a catch. Unlike native hardware ray tracing (RTX), which traces rays through the full 3D geometry of the scene, Reshade RTGI is a effect. It only knows what the camera sees. reshade rtgi 0361

Because RTGI is screen-space, it cannot see behind geometry. Light may leak around corners. : Even as a post-process effect, RTGI is demanding

Since version represents a specific point in the development of Pascal Gilcher’s (Marty McFly) RTGI shader, a paper on this topic would typically explore the technical intersection of screen-space ray marching and global illumination within a post-processing framework. : Even as a post-process effect