Daggers (ranged), Holy Water (area-of-effect/stun), Fairies (distraction), and the Dark Crystal (massive screen-clearing damage). Movement Abilities:

You can only have one magic type active at a time . Activating Light immediately begins depleting the Light Gauge. Switching to Shadow requires deactivating Light (or vice versa). There is no "hybrid" state.

Castlevania Lords Of Shadow Rg Mechanics Full ((full))

Daggers (ranged), Holy Water (area-of-effect/stun), Fairies (distraction), and the Dark Crystal (massive screen-clearing damage). Movement Abilities:

You can only have one magic type active at a time . Activating Light immediately begins depleting the Light Gauge. Switching to Shadow requires deactivating Light (or vice versa). There is no "hybrid" state. castlevania lords of shadow rg mechanics full