-- Play and destroy to prevent memory leaks SoundInstance:Play() SoundInstance.Ended:Connect(function() SoundInstance:Destroy() end)

If you are a developer, do not let this scare you. You can prevent malicious require calls by:

-- Replace '0000000' with the actual Asset ID of the ModuleScript local nootNootModule = require(0000000) -- Most require scripts use a 'fire' or 'load' function to start nootNootModule.fire("YourUsername") Use code with caution. Copied to clipboard Important Security Warning

-- Trigger the sound when the player jumps game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character.Humanoid.Jumping:Connect(function() SoundModule.PlayNoot(player, 0.8) end) end) end)

Before I provide any code, I need to clarify a few things:

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