Not a special move. Not a combo. Just a clean, straight right from her remaining arm. She aimed not at the glitch’s body, but at the space between its frames—the 1/60th of a second where it had no collision, no code, no self.
The "v101" and other versioned builds are generally locked behind a membership on the Boko877 Patreon Membership: ultimate fighting girl 2 v101 boko877 work
The landscape of indie gaming is often defined by niche titles that push the boundaries of specific genres. , particularly in its v1.01 iteration, serves as a prime example of a project focused on refined combat mechanics and character-driven progression. Often associated with the creator boko877 , the work stands as a testament to the specialized "doujin" or independent development scene where gameplay loops are prioritized over high-budget spectacle. Gameplay Mechanics and Version 1.01 Not a special move
Desperate, Rin switched to her grapple—a move that should be unblockable. She caught Boko877 by the wrist. The moment she touched it, her controls inverted. Up became down. Block became taunt. Her own character began walking off the edge of the arena. She aimed not at the glitch’s body, but
If you want to stay in the loop, join the and keep an eye on the #v101‑updates channel. The developers and modders love hearing from players—especially when you share a cool combo video or a bug report.